Should You Get Microsoft’s Kinect?

Microsoft’s Kinect made a name for itself in 2010, bringing gaming standards to a higher state by featuring hands free navigation and control functionality in games and in in-game ecosystems.

Utilizing advanced camera technologies in the detection and interpretation of movement as commands, the input device for Xbox 360 consoles records 18 million units sold as of 2011, and is famed for getting in the Guinness World Record as the Fastest Selling Consumer Electronic Device.

Also capable of picking up and understanding voice commands, Microsoft’s Kinect is a versatile controller which works well with different game genres, with a specialty emphasis on sports-oriented games.

With a number of available for-Kinect class games, the input device promises to be a worthy add-on for Xbox 360 users, but its price has left many thinking and rethinking about the actual benefits of its purchase.

If you’re still thinking about getting one or not, here’s a bit of info worth knowing about the Kinect: it works with Windows.

On June 7, 2011, Microsoft released a non-commercial Kinect Software Development Kit (SDK) for Windows 7, with intentions to release a commercial version to further the “Kinect Effect”. This means that support for Kinect and Windows is an on-the rise possibility, one that calls for newer heights in the navigation and control options for Windows PCs.

Though active development around the integration, synthesis and applications for Kinect and Windows is ongoing, this little Kinect factoid is worthy of mention, given the enhanced navigation/control possibilities it promises for computers, along with Xbox 360 gaming consoles.

So what do you think? Not only will you be playing games hands-free with the Kinect, the possibility of hands-free Windows navigation is also looming on the works.

Is this possibility enough to bring you to buy one?

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