Depth – A different kind of first person shooter


First person shooter genre games aren’t exactly anything new, but its popularity remains to be strong since the first generation of first person shooters came out.

Though advances in graphics rendering, game control features and gameplay themes have undeniably been ongoing, the core concept behind first person shooter genre games have not really changed all that much, save perhaps one upcoming title highlighting a Shark Week factor to its appeal: Depth.

Utilizing the Unreal Engine 3, Depth is a first person competitive multiplayer “shooter” genre game which was featured in this month’s Game Developers Conference in San Francisco.

What sets it apart from other first person shooters is that in Depth players fight teams underwater, either as a man-eating shark or human divers. The game utilizes “hide-and-seek” tactics where divers give a go in recovering sunken treasure located off the coast of Mexico. Sharks… well, they’re just out to get the divers.

Divers have to be on top of their wits in evading patrolling sharks, utilizing sea-weeds or wrecks as camouflage. Shark players get to experience the sights, smells and sounds of the shark-world, allowing them to track their prey with the faintest of heartbeat sounds.

The human team is made up of three player types with special abilities, including an equipment specialist, an attack specialist and a stealth specialist. The sharks, which are argued to be the more interesting characters in Depth, include options for Great White, Tiger and Mako.

Developed for PC by an indie game developer, no official release date has been set for Depth yet, with its team working on the game for two years running.

Support for the game has been very solid, promising it to be an interesting hit once it its officially released.

So what’ll you be when Depth comes out? Predator or Thief?

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