With initial reactions mostly falling along the lines of the project’s similarity with EVE Online, the game divests into a world where the space race never ended, taking place in an alternate universe version, where mankind simply soared higher and higher into space.
The game’s timeline story is that a computer program glitch caused an “overstep” for a planned single year cryogenically frozen state for a number of space travelers, leaving them frozen for 281,474,976,710,644 years.
Far into the future, the ships are still using with computers from the 1980s.
The game, as it had been reported to feature, tries and tests the quick thinking skills of players, with a ship generator which can only put out a certain amount of power at a given time. This means that a ship can only run certain features (for example, a cloaking field) if other features are shut down. It calls for a player’s quick thinking, to weigh down which and what to put into action.
The game is also planned to feature a fully functional emulated 16-bit computer, and is also hinted to focus heavily on the principles of engineering and mining.
Regarding its name, Persson himself has not really shared much on how to pronounce it, but given its formula-like stance, it hints of 16-bit systems, which play an integral role in the game.
No official release date has been issued for 0×10C as the game is still in its early development stages. However, like Minecraft, the game highlights an extended beta period duration before a final game version is released.