When it comes to games, endearing classics are always welcome, as the popularity of platform emulators and availability of game title ROMs would already tell.
So when the classic Marvel VS Capcom 2 was released for the iOS last April 25, anticipation over the game’s release was met with healthy enthusiasm.
Now that it has been out and about, comments over the release and comments revolving around the overall quality of games for the iOS have (mostly) fallen along the lines of “they suck”, saying much about how the act of rebranding a classic title has become a numbers game in terms of sales and releases.
With inconsistent framerates and a fickle input control system, the iOS version of Marvel VS Capcom 2 stands to be a good example on why developers and gaming platforms just can’t treat consumers like sheep, unless the idea is to maintain out-of-touch followers who’d certainly gobble anything with an “i” prefix.
With an “on screen joystick” the game’s controls emulate the classic arcade control setup, but fails to deliver essential precision controls in keying in combos. To some extent, players are left to just randomly scour their fingers over the controls, leaving Ryu or Ken to hopefully counter an attack from Wolverine.
But as “sucky” as the game’s controls are, the title has become one of the top rated App Store titles, much to the happiness of its rebranding and rerelease proponents.
In the end, the game becomes an example, one which tells consumers that we all have to make a stand, to make a statement over just what is to be expected from future game releases.
If anything else, we are all bound to get “sucky” games if we just take whatever classic is given to us.






