When one stops to think about it, The Act, a game which had recently been released for the iOS, is a rarity in itself, given the fact that it took nine years to make.
At risk of not ever being published at all, the game’s nine year production/development life cycle is one which predates the actual creation of the platform it was released on, with the iOS mobile operating system not being around when its 1st year in production began.

The game takes an “interactive” animated feature approach, with former Disney illustrators taking an old-school approach in the development of its visual elements.
As a game, it allows players to drive the game’s title character’s behavior, with a linear story outlining the whole game’s plot. Looking into the world of “Edgar”, The Act works with an arcade-type game cabinet system, defined by a dial which controls the overall moods, options and choices of Edgar.
From noting the facial expressions of a lady Edgar is interacting with in a bar scene, the game requires players to pay close attention to in-game character interactions, from noting slanted eyebrows (which denote dissatisfaction) to “controlling” Edgar to back off before any more flirtatious interactive damage is done.
With goofy come ons, the game is primarily a linear love story, told in an interactive, reminiscent-of Disney’s 2D hand drawn trademark style.
By implementing its linear plot, The Act is an interesting movie-themed game, one which can be compared to the popular Galge games in Japan, sans the “plot ending branches” which Galge games are known to come with.
Given its nine year development, it stands to be a game that is worthy of investigation, to see if its nine year long making is worth the game.





